Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Kuwait sentences second man to jail for insulting emir: lawyer

DUBAI (Reuters) - A Kuwaiti court sentenced a man to two years in prison on Monday for insulting the country's ruler on Twitter, his lawyer said, the second person to be jailed for the offence in as many days.
The U.S.-allied Gulf Arab state has clamped down in recent months on political activists who have been using social media websites to criticize the government and the ruling family.
Kuwait has seen a series of opposition-organized protests, including one on Sunday night, since the ruling emir, Sheikh Sabah al-Ahmad al-Sabah, used emergency powers in October to change the voting system.
The court sentenced Ayyad al-Harbi, who has more than 13,000 followers on Twitter, to the prison term two months after his arrest and release on bail.
Harbi used his Twitter account to criticize the Kuwait government and the emir. He tweeted on Sunday: "Tomorrow morning is my trial's verdict on charges of slander against the emir, spreading of false news."
His lawyer, Mohammed al-Humidi, said Harbi would appeal.
"We've been taken by surprise because Kuwait has always been known internationally and in the Arab world as a democracy-loving country," Humidi told Reuters. "People are used to democracy, but suddenly we see the constitution being undermined."
On Sunday, another man, Rashid Saleh al-Anzi was given two years in prison over a tweet that "stabbed the rights and powers of the emir", according to the online newspaper Alaan. Anzi, who has 5,700 Twitter followers, was expected to appeal.
In Washington, the U.S. State Department said it had seen the reports of the two men's sentences and had raised the issue with the Kuwaiti government, which it urged to respect freedom of speech.
"We call on the government of Kuwait to adhere to its tradition of respect for freedom of assembly, association, and expression," State Department spokeswoman Victoria Nuland told reporters. "You know how strongly we feel about locking people up for their use of Twitter."
Kuwait, a major oil producer, has been taking a firmer line on politically sensitive comments aired on the Internet.
In June 2012, a man was sentenced to 10 years in prison after he was convicted of endangering state security by insulting the Prophet Mohammad and the Sunni Muslim rulers of Saudi Arabia and Bahrain on social media.
Two months later, authorities detained Sheikh Meshaal al-Malik Al-Sabah, a member of the ruling family, over remarks on Twitter in which he accused authorities of corruption and called for political reform, a rights activist said.
Public demonstrations about local issues are common in Kuwait, a state that allows the most dissent in the Gulf, and the country has avoided Arab Spring-style mass unrest that has ousted four veteran Arab dictators in the past two years.
But tensions have risen between Kuwait's hand-picked government, in which ruling family members hold the top posts, and the elected parliament and opposition groups.
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European businesses slow to go online: study

BRUSSELS (Reuters) - European businesses are not doing enough to use the internet to grow their customer base and promote products, Belgian database and marketing firm Email-Brokers said after studying 13 million websites.
Belgium, Germany and the Netherlands have the highest proportion of companies online but even in these countries 40 percent of business have no internet presence, it found.
The European Commission has estimated that companies which exploit the full potential of the internet create, on average, more than twice as many jobs.
"It is one of the ways to create employment and economic growth and it is not Star Trek, it exists today," Email-Brokers head William Vande Wiele said.
Britain and Liechtenstein were the most advanced in terms of e-commerce - defined as being able to process orders and payments, with 16 percent and 17 percent, respectively, of business sites offering it, compared with 6 percent in Belgium and 9 percent in Austria, Germany and the Netherlands.
Vande Wiele said many corporate websites were badly designed, and did not provide basics such as adequate contact information or company details.
In Belgium, 91 percent of all corporate websites did not meet such basic standards, compared with about 20 percent in Luxembourg and France, the study concluded.
"Sites which do not comply with such minimum standards do not inspire confidence and before buying something online a user will need a minimum level of confidence," Vande Wiele said.
Many websites are not kept up to date, the study also found, with more than 80 percent of business sites in Belgium, Greece, Italy and Spain not updated for more than a year.
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Target to match some rivals' online prices year-round

(Reuters) - Target Corp said on Tuesday it will match on a year-round basis the prices found on the websites of key rivals Amazon.com Inc, Best Buy Co Inc, Wal-Mart Stores Inc and Toys R Us, its latest tactic to hold onto shoppers focused on price.
The move extends an online price-matching program that Target introduced over the holiday season and which was supposed to last only from November 1 to December 16. It also comes after Target last week reported flat sales growth in December at stores open at least a year.
"I think this is largely symbolic, it's akin to removing the Kindle from their stores," said Wells Fargo analyst Matt Nemer, referring to Target's decision to stop selling Amazon's tablet devices last year.
In November, Chief Executive Gregg Steinhafel said Target was not seeing a lot of price-match activity in its stores.
"It's not likely to have a huge impact on financials or customer behavior," said Nemer, who noted that customers are not likely to go to Target's guest services desk for a refund for just a small difference in price.
Also, much of what Target sells, such as apparel and accessories, is exclusive to the store, so there would be no comparable prices from competitors.
But Target will now also match prices year-round from its own website in its stores.
Nemer called that "a really important step," saying it removes confusion for customers who sometimes see different prices for products such as televisions in stores and online.
While shopping online has grown rapidly in recent years, it still represents a small fraction of overall shopping in the United States. Target's policy of matching online prices differs from policies at several chains, which match only printed advertised prices for items sold at stores.
Target said that throughout the year it will match the price when a customer buys an eligible item at one of its stores and finds the same item at a lower price in the following week's Target circular or in a local competitor's printed ad. It will also match the price if the customer finds the same item at a lower price within a week on Target's website or the websites of Amazon, Walmart, Best Buy and Toys R Us.
Amazon says it offers competitive prices and does not offer price matching when an item's price drops after a customer buys it, with the exception of televisions. Walmart matches the prices of print ads from competitors and said it has no plans to change its policy. Walmart also says it checks the prices of 30,000 items at competing chains each week to make sure it has the lowest prices.
Best Buy matches the price from a local competitor's store, a local Best Buy store or its own web site. Toys R Us matches in-store prices and certain online prices.
Shares of Target were down 60 cents at $60.70 in afternoon trading on the New York Stock Exchange.
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Pudding Monsters tops iPhone Games of the Week

Now that the holiday season is behind us, we get to sit in that awkward bit of time at the end of the year. That time that is so utterly devoted to reminiscence and top games of the year lists. As such, it’s hard to find out about notable new releases, and most developers avoid this time like the plague. Thankfully, last week was so utterly packed with releases that there’s enough for a second list. I mean, there was a new game from ZeptoLabs, creators of Cut the Rope, and that wasn’t even on last week’s list. So here we go with the last, but certainly not least, new iOS games of 2012.

Pudding Monsters ($0.99)

After the massive success that was Cut the Rope, developer ZeptoLabs has gone against all conventions and branched out in a brand new direction with a new IP. Everyone was probably expecting a Cut the Rope 2, but instead, we get a brilliant puzzle that has you sliding pudding blobs together into bigger pudding blobs. It’s not as quite casual as Cut the Rope, with a slightly higher difficulty that should appeal to a slightly more mature gamer, but it is still charming and adorable with puzzles worth every penny. Definitely don’t miss out on this one.

Karateka ($2.99)

Only in the open and accessible world of iOS development have we seen projects like this. An ancient eighties fighting game revitalized and re-released as a gesture and timing-based adventure from the creator of the original (who also created Prince of Persia). There are plenty of old references mixed in with the new look and feel of the game, appealing to both modern and old school gamers. There is an elegant simplicity in the violence at play here, and while I don’t foresee it being crazy popular, there is a modern classic to be found in this one.

Middle Manager of Justice (Free)

DoubleFine Productions, with their buckets and buckets of Kickstarter money, are still doing what they do best. They make smaller titles that offer a lot of creativity and charm. The creators of Brutal Legend have no branched into the iOS realm with this wonderfully funny freemium simulation. Only DoubleFine would think of such a hilarious concept as superhero middle management. Yes, it is a freemium game with freemium elements, but DoubleFine has done their best to lessen the brutality of them, and in the end this is a very familiar game with a sense of humor.

Shadow Warrior (Free)

3D Realms, creators of Duke Nukem, have been having a pretty good time releasing their old games on mobile devices. Their latest release is that of the controversial 1997 shooter, Shadow Warrior, based on the same engine as Duke Nukem 3D. The controls for Duke Nukem 3D’s port weren’t very cooperative, but it seems like they’ve been vastly improved for the bloodbath that awaits you here. It’s retro ultra-violence at its best. The game is only decent overall, but it’s still worth playing if you miss the simpler shooters of old.

Pixel Defenders Puzzle ($0.99)

It is a rare day that I promote a match-three game on this weekly list. I’ve never seen a genre get so popular so quickly before dying off just as quickly as I saw with match-threes. Luckily, the developers of Pixel Defenders Puzzle know just how to scratch my gaming itch. Essentially, this is more like a Triple Town, but it isn’t a blatant clone, and simply builds on those solid mechanics. For another thing, it involves a retro RPG pixilated world, with magic, wizards, undead, and the rest. I’m pretty much guaranteed to pay attention when I see such an aesthetic. As it so happens, the game itself is really well done, and worth playing!

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Number of e-book readers increasing in United States: survey

The popularity of electronic books is increasing in the United States, with nearly one-quarter of American bibliophiles reading e-books, according to a survey released on Thursday.
The number of e-readers aged 16 years and older jumped from 16 percent in 2011 to 23 percent this year, while print readers fell from 72 to 67 percent in 2012, in a survey conducted by the Pew Research Center.
"The move toward e-book reading coincides with an increase in ownership of electronic book reading devices," the organization said. Its report analyzed reading trends among the 75 percent of Americans who read at least one book in the last year.
"In all, the number of owners of either a tablet computer or e-book reading device ... grew from 18 percent in late 2011 to 33 percent in 2012."
E-book owners increased from 4 percent in May 2010 to 19 percent in November 2012, while people with tablets jumped from 3 percent to 25 percent during the same period, according to the report.
People most likely to read e-books are well-educated, 30- to 49-year-olds who live in households earning $75,000 or more.
More women, 81 percent, read books, compared to 70 percent of men, and the number of readers declines as people age. The trend toward e-books impacted libraries, which stocked and loaned more e-books.
"The share of recent library users who have borrowed an e-book from a library has increased from 3 percent last year to 5 percent this year," according to Pew.
Even awareness that library stock e-books has grown, from 24 percent late last year to 31 percent now.
The findings were based on a telephone survey of 2,252 people, aged 16 years and older, across the United States and a similar poll the year before. It had a 2.7 percent margin of error.
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Marvell has options as it faces $1 billion patent verdict

 As Marvell Technology Group Ltd embarks on a legal process to void a $1.17 billion damages verdict in a patent dispute with Carnegie Mellon University, it has some reasons to be optimistic.
The verdict was delivered on Wednesday by a jury in Pittsburgh, which found that Marvell had infringed two patents owned by Carnegie Mellon related to how accurately hard-drive circuits read data from high-speed magnetic disks.
On Thursday, Marvell said that it would seek to overturn the verdict through post-trial motions at the district court.
Marvell also said that, if necessary, it would appeal to the U.S. Court of Appeals for the Federal Circuit. That court, which oversees appeals in patent infringement cases, has proven willing to throw out large verdicts in the recent past.
Brian Love, a professor at Santa Clara University School of Law who specializes in patent law, said damages awards are reversed about 20 percent of the time on appeal. Further, he said, "the larger a damages award is, the more susceptible it is to attack." The award is one of the largest by a U.S. jury in a patent infringement case.
Other large verdicts have not held up on appeal. In February 2011, Abbott Laboratories, for example, succeeded in overturning a $1.67 billion verdict against it in a patent infringement verdict won by a Johnson & Johnson unit.
That verdict, the largest ever by a jury in U.S. patent infringement litigation, was delivered in 2009 by a jury in Texas which found that Abbott's arthritis drug Humira had infringed the Johnson & Johnson unit's patent. But the Federal Circuit ruled that the patents at issue were invalid and thus could not be infringed.
Microsoft Corp has also successfully cut down big patent infringement verdicts delivered against it. In 2007, it was hit with a $1.52 billion verdict in a case brought by Alcatel-Lucent SA over patents related to digital music technology.
But, after post-trial motions, the judge who oversaw the case set aside the verdict, finding that Microsoft's Windows Media Player did not infringe the patents held by Alcatel-Lucent. The Federal Circuit affirmed his decision.
It's unclear which issues Marvell will raise in its post-trial motions and appeals. In a statement on Thursday the company said it did not infringe Carnegie Mellon's patents and that those patents could not have practically been used in its products.
Legal experts said Marvell's lawyers could attack the jury's damages calculation. Love of Santa Clara Law noted that the award exceeds Marvell's annual profits and is more than one quarter of the company's market capitalization.
"The law of patent damages is fuzzy, and leaves parties leeway to argue for damages amounts that differ drastically, often by 100-fold and sometimes much more," he said.
Because it received precisely what it requested, an amount calculated by an outside expert based on assumptions that could later be questioned, this award may be in "greater jeopardy than usual," Love said.
Marvell may contest the jury's finding that it willfully infringed the patents, which allows Judge Nora Barry Fischer to treble the damages owed to Carnegie Mellon.
In a decision issued in June, the Federal Circuit gave judges discretion in determining whether infringement was willful. Before that decision, willfulness was often left entirely up to juries.
"Typically that is a focal point of post-trial motions," said Donald Dunner, a patent attorney who is not involved in the case.
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Working conditions begin to improve at Apple partner’s factories

It has been nearly a year since Apple (AAPL) CEO Tim Cook addressed the unsafe working conditions in the company’s supply chain factories. Following an investigation from the Fair Labor Association that found a number of Chinese labor law violations, Apple and Foxconn (2038) agreed to improve conditions. The companies planned a series of reforms, including reduced hours and significantly higher wages. Foxconn said that the majority of changes would go into effect by July 2013, however according to a report from The New York Times, some workers have already noticed some smaller changes taking place such as cushioned chairs replacing old wooden stools.
[More from BGR: Google names 12 best Android apps of 2012]
Apple has continued to work with advocacy groups over the past year as it carries on with its efforts to improve conditions and factory worker morale. The company has tripled its corporate social responsibility staff, in addition to re-evaluating how it works with its supply chain partners, and has even reached out to competitors such as HP (HPQ) and Intel (INTC) to help curb excessive overtime in China.
[More from BGR: Samsung looks to address its biggest weakness in 2013]
Despite the improvements, many laborers continue to work illegal overtime and employee safety remains at risk. These are problems Apple must address in 2013, advocacy groups say.
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Lumia smartphones see deep discounts from Verizon, T-Mobile and Amazon

Lumia line of smartphones is now seeing post-holiday discounts at a variety of retailers shortly after launching in the United States. The phones, which run Microsoft’s (MSFT) Windows Phone 8 operating system, are the company’s latest gamble after a string of launches that were not well received. Verizon’s (VZ) Lumia 822 can now be had for free with a new two-year agreement, as can T-Mobile’s Lumia 810, while Amazon (AMZN) is offering the flagship Lumia 920 for $39 on AT&T (T).
[More from BGR: Google names 12 best Android apps of 2012]
It is unclear if the carriers are footing the entire financial burden, or if Nokia has provided some support. A Nokia spokesperson said in a statement to The Wall Street Journal that “pricing is always a carrier decision, but holiday season promotions are fairly standard at this time of year,” adding that even some Samsung (005930) phones are being offered for free.
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Sony’s radical PlayStation 4 controller concept: A motion-control device you can split in half

While Nintendo (NTDOY) has been busy innovating with unique controllers on the Wii and Wii U, Sony’s (SNE) DualShock controller for its PlayStation, PlayStation 2 and PlayStation 3 has remained virtually the same since 1997. A newly discovered patent reveals Sony might be planning on a radical overhaul of the DualShock for the PlayStation 4 that’s rumored to arrive next year. U.S. patent 20120302347A1 details a “hybrid separable motion controller” that resembles a DualShock controller with two PlayStation Move sensor balls attached to it. Much like how the Wii Remote and Nunchuk controller combo separated the left and right hand input, the Sony controller patent goes one step further by allowing the two halves to be split and combined at any time – all without reducing the amount of buttons available. The patent also highlights the inclusion of a “connection sensor for determining whether the controller is in a connected configuration or a disconnected configuration.” One of the PlayStation Move’s biggest disadvantages is that it’s a separate controller and not the default one. As a result, most developers either saw it as merely a Wii Remote clone or as a niche controller with a limited install base not worth programming special controls for. If Sony were to include proper 1:1 motion controls within the default PS4 controller without turning its back on the “core” controller, it could greatly appeal to casual and core gamers. Such a controller can be considered a natural evolution of the current DualShock 3 controller that sports limited motion controls using its three-axis accelerometer and gyroscope. Of course, the controller is only a patent that may never make it to market, so don’t get your hopes up if it doesn’t happen.
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How Nintendo Shaped 30 Years of U.S. Gaming

1. The Crash The video game crash of the early 1980s was caused by very few controls on hardware and software and manufacturers. Designers released poor-quality games, including big-budget tie-ins like the E.T. game for Atari, which flopped so badly that all extra copies were taken to a landfill. Artwork courtesy of MBAOnline Click here to view this gallery. [More from Mashable: 5 Ways to Get Nothing Done] Nintendo has earned almost of 30 years of success in the American game market. Millions of people recognize iconic characters like Mario, and the company has sold consoles and handhelds in the hundreds of millions. But Nintendo came to America during a rocky time for video games, when bad systems and cheap, derivative games saturated the market. So, how did it manage to teach Americans to embrace gaming as something families could enjoy together? [More from Mashable: Your Talent Acquisition Strategy Needs SEO, Too] SEE ALSO: Meet the Super Fan Who Waited in Line for a Month for a Wii U Now, as Nintendo releases its newest console, we take a look at its commanding authority in the U.S. market since 1985.
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Synacor partners with Zynga to bring social games to pay TV

(Reuters) - Synacor Inc, partly owned by Intel Corp, said it partnered with Zynga Inc to allow pay TV and broadband providers offer social games to their customers. Zynga shares rose about 3 percent to $2.30 in premarket trading, while Synacor shares were up about 5 percent at $6.60. Synacor said certain pay-TV subscribers will get in-game currency each month as part of their subscription that can be redeemed for popular Zynga games such as Zynga Poker and FarmVille2. The partnership comes days after Zynga revised its pact with Facebook Inc to lower its dependence on the social network. Synacor, which debuted on the Nasdaq in February, offers authentication and management services to companies offering on-demand content, primarily cable and telecom service providers and consumer electronics brands.
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PlayStation 3 was the world’s No.1 Netflix streaming device this year

There are dozens of devices that can stream Netflix (NFLX), but only one can machine be crowned the king of the living room. According to Netflix, that device is Sony’s (SNE) PlayStation 3 console. Without revealing any specific figures, Netflix announced on its blog “in the U.S. and globally, PS3 is the largest TV-connected platform in terms of Netflix viewing” and that “at times, PS3 even surpassed the PC in hours of Netflix enjoyment to become our No. 1 platform overall.” Netflix’s blog is quick to mention why the PS3 is the most popular streaming device this year, applauding it for being the first console to have 1080p HD video and 5.1-channel Dolby Digital Plus surround sound, post-play, second screen controls, subtitles and easy app updates. While the Xbox 360 is gaining ground in terms of how many hours users spend watching videos on it, streaming video services such as Netflix requires an Xbox LIVE Gold subscription. One reason why the PlayStation 3 might be leading Netflix streaming is because it doesn’t require a subscription fee to have access to the Netflix app, or any other streaming video app such as Amazon (AMZN) Instant Video. “The PlayStation and Netflix communities both share a strong passion for high quality entertainment,” Sony Computer Entertainment of America CEO and president Jack Tretton said. “Netflix provides a fantastic experience for watching TV shows and movies on PS3, and our joint development will continue to produce innovations for our customers that further demonstrate PS3 as the true home for entertainment in the living room.”
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25 top-rated Facebook games from 2012

Games can be both a welcome and an annoying diversion on Facebook, the world's most popular online social network. This year, Facebook crossed a big milestone — reaching 1 billion active users. Game companies such as "FarmVille" creator Zynga Inc. and Rovio Entertainment Ltd. of "Angry Birds" fame seek to tap into that vast base of users to gain more players for their games. This week, Facebook Inc. issued a list of the 25 top-rated games that launched on Facebook in 2012. The company says the rankings are based on user ratings and engagement with the games. It's the same methodology that Facebook uses to rank apps in its App Center. Some of the games are played on Facebook's website, while others are only on Apple Inc.'s iOS or Google Inc.'s Android devices using Facebook's app. Here's the list: 1. "SongPop" (by FreshPlanet, on Facebook.com, iOS and Android) 2. "Dragon City" (by Social Point, on Facebook.com) 3. "Bike Race" (by Top Free Games, on iOS) 4. "Subway Surfers" (by Kiloo, on iOS and Android) 5. "Angry Birds Friends (by Rovio, on Facebook.com) 6. "FarmVille 2" (by Zynga, on Facebook.com) 7. "Scramble with Friends" (by Zynga, on iOS) 8. "Clash of Clans" (by Supercell, on iOS) 9. "Marvel: Avengers Alliance" (by Playdom, on Facebook.com) 10. "Draw Something" (by Zynga, on iOS and Android) 11. "Hay Day" (by Supercell, on iOS) 12. "Baseball Heroes" (by Syntasia, on Facebook.com) 13. "ChefVille" (by Zynga, on Facebook.com) 14. "CSR Racing" (by NaturalMotion Games, on iOS) 15. "Candy Crush Saga" (by King.com, on Facebook.com and iOS) 16. "Matching With Friends" (by Zynga, on Facebook.com) 17. "Legend Online" (by Oasis Games, on Facebook.com) 18. "Jurassic Park Builder" (by Ludia, on Facebook.com) 19. "Dungeon Rampage" (by Rebel Entertainment, on Facebook.com) 20. "Pockie Ninja II Social" (by NGames Ltd., on Facebook.com) 21. "Jetpack Joyride" (by Halfbrick, on Facebook.com) 22. "Social Empires" (by Social Point, on Facebook.com and iOS) 23. "Bil ve Fethet" (by Peak Games, on Facebook.com) 24. "Ruby Blast Adventures" (by Zynga, on Facebook.com and iOS) 25. "Pyramid Solitaire Saga" (by King.com, on Facebook.com)
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